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Class Output

Output management.

An output is what you would call a monitor. It presents windows, your cursor, and other UI elements.

Outputs are uniquely identified by their name, a.k.a. the name of the connector they're plugged in to.

Functions

function get_all

function Output.get_all()
    -> OutputHandle[]

Get all outputs.

Example

lua
local outputs = Output.get_all()

Returns

  1. OutputHandle[]

function get_all_enabled

function Output.get_all_enabled()
    -> OutputHandle[]

Get all enabled outputs.

Example

lua
local outputs = Output.get_all_enabled()

Returns

  1. OutputHandle[]

function get_by_name

function Output.get_by_name(name: string)
    -> OutputHandle | nil

Get an output by its name (the connector it's plugged into).

Example

lua
local output = Output.get_by_name("eDP-1")

Parameters

name: string - The name of the connector the output is connected to

Returns

  1. OutputHandle | nil

function get_focused

function Output.get_focused()
    -> OutputHandle | nil

Get the currently focused output.

This is currently defined as the most recent one that has had pointer motion.

Example

lua
local output = Output.get_focused()

Returns

  1. OutputHandle | nil

function connect_for_all

function Output.connect_for_all(callback: fun(output: OutputHandle))

Connect a function to be run with all current and future outputs.

This method does two things:

  1. Immediately runs callback with all currently connected outputs.
  2. Calls callback whenever a new output is plugged in.

This will not run callback with an output that has been unplugged and replugged to prevent duplicate setup. Instead, the compositor keeps track of the tags and other state associated with that output and restores it when replugged.

Example

lua
 -- Add tags "1" through "5" to all outputs
Output.connect_for_all(function(output)
    local tags = Tag.add(output, "1", "2", "3", "4", "5")
    tags[1]:toggle_active()
end)

Parameters

callback: fun(output: OutputHandle)

function setup

function Output.setup(setups: table<string, OutputSetup>)

Declaratively setup outputs.

Output.setup allows you to specify output properties that will be applied immediately and on output connection. These include mode, scale, tags, and more.

setups is a table of output identifier strings to OutputSetups.

Keys

Keys attempt to match outputs.

Wildcard keys ("*") will match all outputs. You can additionally filter these outputs by setting a filter function in the setup that returns true if it should apply to the output. (See the example.)

Otherwise, keys will attempt to match the exact name of an output.

Setups

If an output is matched, the corresponding OutputSetup entry will be applied to it. Any given tags will be added, and things like transforms, scales, and modes will be set.

Ordering setups

You may need to specify multiple wildcard matches for different setup applications. You can't just add another key of "*", because that would overwrite the old "*". In this case, you can order setups by prepending n: to the key, where n is an ordering number. n should be between 1 and #setups. Setting higher orders without setting lower ones will cause entries without orders to fill up lower numbers in an arbitrary order. Setting orders above #setups may cause their entries to not apply.

Example

lua
Output.setup({
    -- Give all outputs tags 1 through 5
    ["1:*"] = {
        tags = { "1", "2", "3", "4", "5" },
    },
    -- Give outputs with a preferred mode of 4K a scale of 2.0
    ["2:*"] = {
        filter = function(op)
            return op:preferred_mode().pixel_height == 2160
        end,
        scale = 2.0,
    },
    -- Additionally give eDP-1 tags 6 and 7
    ["eDP-1"] = {
        tags = { "6", "7" },
    },
})

Parameters

setups: table<string, OutputSetup>

function setup_locs

function Output.setup_locs(update_locs_on: UpdateLocsOn[] | "all", locs: table<string, OutputLoc>)

Setup locations for outputs.

This function lets you declare positions for outputs, either as a specific point in the global space or relative to another output.

Choosing when to recompute output positions

update_locs_on specifies when output positions should be recomputed. It can be "all", signaling you want positions to update on all of output connect, disconnect, and resize, or it can be a table containing "connect", "disconnect", and/or "resize".

Specifying locations

locs should be a table of output identifiers to locations.

Output identifiers

Keys for locs should be output identifiers. These are strings of the name of the output, for example "eDP-1" or "HDMI-A-1".

Fallback relative-tos

Sometimes you have an output with a relative location, but the output it's relative to isn't connected. In this case you can specify an order that locations will be placed by prepending "n:" to the key. For example, "4:HDMI-1" will be applied before "5:HDMI-1", allowing you to specify more than one relative output. The first connected relative output will be chosen for placement. See the example below.

Example

lua
               -- vvvvv Relayout on output connect, disconnect, and resize
Output.setup_locs("all", {
    -- Anchor eDP-1 to (0, 0) so we can place other outputs relative to it
    ["eDP-1"] = { 0, 0 },
    -- Place HDMI-A-1 below it centered
    ["HDMI-A-1"] = { "eDP-1", "bottom_align_center" },
    -- Place HDMI-A-2 below HDMI-A-1.
    ["3:HDMI-A-2"] = { "HDMI-A-1", "bottom_align_center" },
    -- Additionally, if HDMI-A-1 isn't connected, fallback to placing it below eDP-1 instead.
    ["4:HDMI-A-2"] = { "eDP-1", "bottom_align_center" },

    -- Note that the last two have a number followed by a colon. This dictates the order of application.
    -- Because Lua tables with string keys don't index by declaration order, this is needed to specify that.
    -- You can also put a "1:" and "2:" in front of "eDP-1" and "HDMI-A-1" if you want to be explicit
    -- about their ordering.
    --
    -- Just note that orders must be from 1 to the length of the array. Entries without an order
    -- will be filled in from 1 upwards, taking any open slots. Entries with orders above
    -- #locs may not be applied.
})

 -- Only relayout on output connect and resize
Output.setup_locs({ "connect", "resize" }, { ... })

Parameters

update_locs_on: UpdateLocsOn[] | "all"
locs: table<string, OutputLoc>

function connect_signal

function Output.connect_signal(signals: OutputSignal)
    -> signal_handles: SignalHandles

Connect to an output signal.

The compositor sends signals about various events. Use this function to run a callback when some output signal occurs.

This function returns a table of signal handles with each handle stored at the same key used to connect to the signal. See SignalHandles for more information.

Example

lua
Output.connect_signal({
    connect = function(output)
        print("New output connected:", output.name)
    end
})

Parameters

signals: OutputSignal - The signal you want to connect to

Returns

  1. signal_handles: SignalHandles - Handles to every signal you connected to wrapped in a table, with keys being the same as the connected signal.

See also